Showing posts with label communications device. Show all posts
Showing posts with label communications device. Show all posts

Babysitter sexually abused young boys

Thomas Curley, 73, of Cedar Road, Ribbleton pleaded guilty at Preston Crown Court to 14 counts of historic abuse dating back to the early nineties. Two of the charges were attempted rape, the other 12 were indecent assault.The frail pensioner, who appeared in the dock on crutches, escaped a life term because his offences over a 12-year period - which also involved a third, unconnected, boy - were committed before sentencing rules were tightened up.

Two of the victims, now adults, were in court as Judge Pamela Badley told Curley: “The family trusted you and the way you repaid that trust was to perform acts that these days would be called rape.“You don’t see yourself as a child sex offender. You don’t see yourself as presenting a potential risk to children. But your pattern of behaviour is such that young people have been at risk from you and will be in the future.”

Curley befriended the family and then set about abusing the eldest of the two boys on an almost daily basis when he was just six.Most of the offences, said prosecuting barrister Jeremy Grout-Smith, happened when he was babysitting, or when he called to take the children to school. He also assaulted the boy on a fishing trip and when he accompanied him on his paper round.

When the victim reached 16 and threatened to kill Curley with a knife, he turned his attention to the boy’s younger brother, abusing him several times a week for between 18 months and two years.“He was a trusted, close family friend,” said Mr Grout-Smith. “He won the family’s trust and gained free access to their home.”

The court heard Curley became more physical and aggressive and at times grabbed the eldest boy by the throat or tied his hands before abusing him.The impact on the family, said Mr Grout-Smith, had been ?“devastating.” The abuse had a “catastrophic” effect on the eldest brother in particular. He felt Curley owned him and made him feel worthless and full of self-loathing. He turned to drink and drugs to cope with the abuse and Indoor Positioning System.

The youngest brother felt he was “a piece of meat,” was stripped of his confidence and was disgusted with himself. He too turned to cannabis.“The whole family has been tortured by Curley’s evil conduct towards the boys,” added Mr Grout-Smith. Defending Curley, who had previous child sex convictions dating back to 1955, Jane Dagnall told the court her client had himself been a victim of abuse as a child. “He is at risk of self-harm and has made suicide attempts in the past,” she said.

Judge Badley told him he was guilty of “depraved and disgusting behaviour towards children.”The older brother, she said, “was only six when he had the misfortune to be put in close proximity to you. His family have gone through agonies of regret over this.“I have considered whether a life sentence is available, but there are no complete rape offences here so I must move on from that.

“Despite you advanced age I am of the opinion that there is a significant risk to the public. This is a lengthy sentence and it is certainly one where your victims will be counting the days.”

The last time Dan Braniff fomented a seniors’ revolution, he was a sprightly 74. This time he’s a less nimble 82, but the issue compels him to sound the bugle again.

His first crusade ended in victory, although it took a change of government to get it. In 2005, Braniff and a few friends — “five old geezers” as he put it — launched a campaign to persuade former prime minister Paul Martin to allow married seniors to split their retirement income equally, reducing their tax bill. They managed to enlist 2.5 million people.

Braniff expects this battle to be bigger. Pensioners across Canada will be sideswiped if Ottawa gives American telecommunications giant Verizon privileged access to the Canadian telecommunications market. Many have a large portion of their savings invested in Bell, Rogers and Telus.

As a former executive of Bell Canada, Braniff is more exposed than most. But he is by no means alone. Robert Farmer, president of the Canadian Federation of Pensioners, which represents a quarter of a million retirees, fired off a letter to Prime Minister Stephen Harper, warning that the failure of any of the big three Canadian telecommunications companies would bring “irreparable harm to all pensioners.”

Bernard Dussault, former chief actuary of the Canada Pension Plan, issued an analysis calling seniors the forgotten victims of the government’s scheme to intervene in the telecommunications market. “The three wireless incumbents represent a core investment for most Canadian pensions, savings plans, RRSPs, RRIFs and numerous nest eggs,” he wrote, pointing out their market value had dropped by about $15 billion since Aug. 9.

No one is accusing the government of deliberately putting the incomes of pensioners at risk. But federal officials would be trading seniors’ security for the possibility of lower cellphones rates under the rules the Tories have set for next year’s wireless spectrum auction.


Industry Canada has stipulated that Bell, Rogers and Telus would each be restricted to bidding on 25 per cent of the 700-megahertz band (which provides the highest-speed service). New entrants, such as Verizon, would be allowed to bid for 50 per cent of the new frequency.

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How the Video Game Sacked Its Rivals

The year was 1988. George Michael’s “Faith” was top of the pops. “Roseanne” was the number-one show on TV. Bruce Willis, starring in “Die Hard,” still had hair. As a sophomore at Bowdoin College, I was rocking a wicked moustache. And a game called “John Madden Football” from Electronic Arts slipped onto the market for the primitive consoles and computers of the era.

On Tuesday, the Madden franchise turns 25, with versions of “Madden 25” for both the PlayStation 3 and Xbox 360 and next-generation consoles going on sale. Madden stands pretty much alone, with EA’s wallet ensuring few others will be able to match its might in licensing National Football League teams and players or bearing the development costs to set industry standards in motion graphics and realism.

It wasn’t always that way. The original Madden game was several years in the making, and when it came out, it was essentially a football version of the stats-and-blocky-graphics hit, “Earl Weaver Baseball.”

In 1988, it was the most-realistic pro football simulation out there, but because there were no NFL team or player licenses for football computer games, teams were only loosely based on the Hands free access. Players were colored blips on a green-and-white-lined screen. Play success was based on stats. You could only play one-off exhibition games, but you could store those games in progress on a floppy disk.

Even then, you could see the possibilities. That has long been the hallmark of the EA game, as it took out competitor after competitor. Does anyone remember Joe Montana Football, also an EA game? NFL 2K? NFL Game Day? NFL Fever? NFL Blitz? They were all roadkill under the wheels of the ever-growing Madden team bus.

I remember playing Madden for the first time in a computer lab. I wasn’t hooked. It wasn’t as good or easy to play as Earl Weaver Baseball, and in 1991, I switched briefly to Joe Montana Football. That was a more arcade-like experience, with fewer choices and easier-to-master computer controls.

But with a great leap in computer processing power, I switched back to Madden — now cool enough to have just one, single name — in the mid-1990s. I bought and played each annual update religiously, reveling in the ever-improving and more-realistic graphics and gameplay.

I also cussed over some of the developers’ decisions to change controls or introduce new features that scratched the shine off the user experience or marred gameplay. EA and developers are under constant pressure to innovate what’s basically the same game, year after year. Some years, they succeeded. In others, they failed.

For this column, I hark back to earlier versions of Madden, giving you the five memorable features, good and bad. I am leaving out the amazing advances in graphics that we’ve seen through the years, because new and faster hardware have largely made that all possible for pretty much every game.

from the very first version, Madden was about customization, however simple-structured. Back then, there was a blank team you could name, and a roster you could populate, providing ratings for the players. I remember the roster crashed regularly on my PC, and I was forever trying to figure out how to save the roster I had spent hours building before the next crash. Now, customization of rosters or creation of players (first seen in Madden NFL 1996) is all very visual and is handled through menus and icons. You can make your player look any way you want, give him tattoos, gear, rtls, helmet styles and fit him out with other purchased or unlocked kit. Player ratings can be set and adjusted whenever you like. You can earn boosts. Ultimate Team, the online customizable team you assembled through card packs, trying to improve skills and chemistry, first appeared in 2010 and has become a favorite mode for online gamers.

Madden NFL 1999 first let you step back and think about more than calling plays. Using the new franchise mode, you could behave like a general manager, trading players, signing free agents and carrying your new team through over several seasons. Several seasons later, Madden NFL 2004 added owner functions, like letting you bring in consultants to advise on your franchise decisions and set ticket prices to draw in crowds. Madden NFL 2006 recognized that super-rich players could also make or break a franchise and let you take control of your career from your rookie year to the Hall of Fame via Superstar Mode. Madden started letting you play head-to-head with other gamers in Madden NFL 2003, but it wasn’t until Madden NFL 2010 that you could finally take your franchise online and play it against other players. This year, Madden 25 has merged Superstar Mode and the Online Franchise mode, letting you hop between coach or player without having to start a new dynasty. And Owner Mode is back as part of the Connected Franchise feature.

In the real game of football, a quarterback has multiple choices for receivers. In the early days of electronic football games, it wasn’t like that. You locked in one play for one receiver and hurled the ball in his general direction. If he was covered, you either ran the ball or threw it out of bounds. Then came Madden NFL 1994 and the introduction of choice. Early icon passing was done via multiple, tiled windows through which you picked a receiver. That has since been gradually improved and modified to let you pick any receiver you want, on the fly, with a single button push on your controller. Precision passing, both as a named feature and a refinement of the single-choice pass, was a welcome refinement. Just like in the NFL, the quarterback can do a touch or lob pass with a tap of a button or fire a bullet by holding the button down and slightly alter the receiver’s route with a touch of a stick, allowing him to reach around, behind or in front of a defender. The subtlety makes all the difference in a skilled player’s hands and has made Madden inherently more-realistic and fun.

Less fun was the introduction of the Vision Cone in Madden NFL 2006. Supposedly tied to the quarterback’s skill level and tendencies, it totally skewed the game in an unrealistic direction, favoring pocket passers. Great passers had a cone that encompassed nearly everything, from sideline to sideline, while scrambling and running quarterbacks were nearly blind when they stepped back to pass, meaning they were far more-likely to be off-target. Good thing that cone disappeared without a further word and hasn’t been seen since.

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Mutoh America Exhibits

Mutoh will be introducing a new G7-enabled process control solution for its ValueJet family. Working in conjunction with ColorMetrix Technologies and SA International, Mutoh will demonstrate an enhanced version of its ColorVerify process control software with G7-based calibration, providing its users with an advanced set of tools for ensuring consistent color reproduction over time.

The new ValueJet 1617H - 64" hybrid printer prints on both rigid and roll substrates, with CMYK plus white ink, up to a half inch thick. Perfect for any sign shop looking to expand applications, increase production and save floor space. Print packaging prototypes, trade show graphics, POP signage, vehicle wraps and indoor and outdoor signage. The VJ1617H will be show in Mutoh's booth as well as the "Inkjet Candy Store," booth 1631.

Mutoh will also be demonstrating print/cut solutions with the new ValueCut Cutting Plotters. Available in three different cut widths, the ValueCut plotters are ideal for home, office and professional users providing the finest cutting quality with unsurpassed tracking capabilities. All models come standard with a roll support system for Indoor Positioning System, perfect tracking and multi-segment registration for long run cut job accuracy.

With the new ValueJet 1617H, Mutoh will also be presenting printing demonstrations on the ValueJet 1624 - 64" and 1324 - 54" printers. With blazing print speeds up to 600 sqft/hr (VJ1624), the VJ1624 and VJ1324 include a two year warranty, SA International FlexiPrint software and take-up system. Both printers have Smart Printing features including: Intelligent Interweave print technique that virtually eliminates banding, ValueJet Status Monitor app for remote printer monitoring, and can both printers can be equipped with Mutoh's SpectroVue VM-10 on-printer spectrophotometer for easy customized profile creation. The ValueJet 1624 printer is known as the "Wrapper's Choice" printer for speed, size and quality. Mutoh will be showcasing vehicle wrap tips and tricks at 11:00 a.m. and 2:00 p.m. daily.

Mutoh will also be partnering with the Printerverse, booth 5440, providing an interactive booth for print professionals that includes seminars, meet and greets, social media forum and more.

An iPad or laptop, along with a cell phone or smartphone, will be a staple in some students’ backpacks this fall, as a growing number of districts now allow students to bring their own electronic devices with them to use in school.Once banned from school, schools are now recognizing today’s students are tomorrow’s digital citizens, and have adopted “bring your own device” policies.

The policy is new for Carlisle Area, Cumberland Valley and East Pennsboro Area school districts this year. Mechanicsburg Area School District piloted it last year, and is expanding it this year.Lower Dauphin, Northern York and West Shore school districts adopted the practice last school year, and Derry Twp. and Harrisburg Academy have had “bring your own” practices for two years.

Hazen said young people have some form in technology in their hands almost constantly. “For them to come to school and suddenly disconnect” isn’t realistic, he said. “School shouldn’t be a technology- free zone. We should try and incorporate it as best we can in daily practice.”
At Cumberland Valley, the reaction to the “bring your own device” policy was “very positive” when it was unveiled last spring, said Amy Lena, district supervisor of curriculum, instruction and indoor Tracking.“Of course there are some people who are a little nervous, because we don’t know what it will be like on a full scale,” she added.

But students “need to know how to be digital citizens. By allowing them to bring devices into the classroom, they can learn to use them in a real world situation,” Lena said. Students will learn how to evaluate Internet sites, and learn why some are not appropriate or credible as sources.

At Lower Dauphin High School, students can use cell phones “door-to-door,” Hazen said. “We allow teachers to regulate how they manage their classrooms, rather than making it a blanket rule,” Hazen said.

“It has worked really well in terms of students knowing what the rules were,” Hazen said. “Putting them away for tests – the kids get that.”One of the first uses in Cumberland Valley classrooms will be to allow students to provide immediate feedback or answers to teachers, either through their Internet-ready device or response pads the district purchased.

Students will also be able to type their work directly on their electronic tablet or laptop. That answers the questions posed by students who had been asking why they have to do a rough draft on paper, rather than type it, Lena said.“We will also save money, since we will not need to print as much, and can give it to them electronically,” she said. “We still will have.

devices available, since not everyone will be able to bring them right away.” But the district doesn’t have enough to give to every student, which is where the “bring your own” initiative helps.Lena said she isn’t sure how many students will be bringing their devices. The district did a survey on home Internet access, which showed most have some type of device at home.

As to whether the policy will highlight difference between the affluent and less fortunate, Lena doesn’t foresee it being an issue.

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School around the corner

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